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BobbyBurt

109 Game Reviews

27 w/ Responses

Seems to work well. This is an exciting concept! Before a collab like this is organized, There should be a public call to brainstorm ideas. This meta collab has tons of potential for neat ideas not seen anywhere else. I think it would be hard to pull off, though. Organizing animation collabs seems difficult enough, but I imagine games to be another thing. The load times on Unity games certainly poses an issue to making this idea very seamless.

3p0ch responds:

I believe you're correct. My main concern with attempting something where games are this interconnected would be structuring the collab in such a way that if one person flakes out and doesn't finish their game, or has buggy code, or makes their game way too hard for most people, or something then the entire collab won't get sunk because of it. That could be handled by asking people to make adjustable difficulties in their games and maybe making cheat options that would let players skip any games that don't work for them.

As for the long load times for Unity (and Godot) games, I might be able to handle that by writing code to open a tab that would in the background cycle through every game in the collab to get it loaded and cached on the players' computer so load times when they actually reach the points of switching games aren't so bad. I haven't actually executed that, but if people want to make this happen then I'll try it.

I haven't had much luck mustering people for this on my own, so the only way to make it happen might be to ask a power that be if they'd want to try this as a NewGrounds thing, after a public brainstorming session if it can produce a plan that seems viable.

Clever game mechanic!

Neat idea. I might use this to think up a course idea sometime. Especially for the course parts and enemies, since those are fundamental for me and things like powerups I usually figure out later.

This is miles ahead of what I was able to do after six weeks of using Unity!

Aakison118 responds:

thanks! I've had a lot of time on my hands, so I've been working on this almost non-stop!

thanks for playing!

This kicks ass. Great to see what Haxeflixel can do

As much as I want to wish for a more polished version of this, I can imagine how much of a technical hurdle is must've been to get it to this point. Kudos! I miss seeing 3D Unity games online like this. Reminds me of SPLAT DEATH SALAD on Kongregate from years back.

keybol responds:

Thank you for appreciating! Yes the technical aspect of developing a game like this is definitely the hurdle. After that, improving the physics, graphics, and effects will be smoother to implement. Stay tuned!

I love the art and personality that it gives the game! Wish more games were drawn like this.

You've got a knack for coming up with clever gameplay mechanics and making it work. I honestly think with some more polish, this has more potential

Ohmygoodness that's clever

Great stuff! The controls are tight and satisfying, which is a difficult thing to achieve

No more bananas. This ape only wants powerade.

Aaron Burt @BobbyBurt

Age 23, Male

Game/Graphic Design

Close enough to Toronto

Joined on 3/20/19

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