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BobbyBurt

96 Game Reviews

26 w/ Responses

Don't worry, I'm bad at naming games too. I've just taken names of songs from the Sonic Adventure games for most of my projects.
Oh, and clever game. I like it

Okay, I loved that. I think the reason it gives such a strong "classic flash game" vibe is because it's such a simple concept, something like Duct Life where interaction is minimal, you're more of a spectator almost. It seems like it shouldn't be as engaging as it was, but it had me freaking out at times. And the mobile compatibility is great. I want to see more of that in the NG game scene.
Got the diamond in 94 days, is that bad or good?

Starblinky responds:

Thank you!!

Appreciate the compliments :D

Maybe this changes later into the game, (I haven't played far yet,) but I wish there was more connecting the two game components in terms of gameplay. Something that makes your actions in one meaningfully carry over to the other, which would really take advantage of the save data being carried over.

Glad to see something come of that interlinked, multi-game concept you had. Organizing any kind of collab seems hard enough, let alone a connected series of games. I hope the it happens some day. I'm no expert, but I'm more comfortable with Haxeflixel these days and would love to be a part of a collab like that.

3p0ch responds:

Thanks! There's only a little bit of cross-game mechanics, nothing anywhere near its true potential. When I originally designed the code for game-hopping I made sure it would be possible to do all sorts of things like have two games open side-by-side that could make for some really complex puzzles, or difficult maneuvers to pull off in each game in a limited time. I didn't do anything that dazzling, but we've got to walk before we can run and I'm happy with the result for this first game using the mechanic.

I agree and hope cross-game collabs can become a thing. My own puzzle game design skills are too limited to pull off the kind of stuff I originally envisioned, but with the talented people at NewGrounds we could probably make something phenomenal. Hopefully this game will be enough to prove it's possible and spark something awesome. I'd be up for at least helping out with a collab attempt now that I've got experience doing this and maybe making a component of it if I have the time.

Once that music kicked in I was INTO IT. mmattugh's games are consistently good, but this is the first one that had enough of a kick to get me excited playing it.

ConnorGrail responds:

Im glad I could provide a small part of the excitement for this one! now lets see some high scores B)

I've been hoping to see more small, polished games that run on mobile here

Ladies and Gentleman, this is Mumba number 3

Some clever ideas for such a simple game. Gets a bit frustrating, but I stuck with it til the end. Nice.

Seems to work well. This is an exciting concept! Before a collab like this is organized, There should be a public call to brainstorm ideas. This meta collab has tons of potential for neat ideas not seen anywhere else. I think it would be hard to pull off, though. Organizing animation collabs seems difficult enough, but I imagine games to be another thing. The load times on Unity games certainly poses an issue to making this idea very seamless.

3p0ch responds:

I believe you're correct. My main concern with attempting something where games are this interconnected would be structuring the collab in such a way that if one person flakes out and doesn't finish their game, or has buggy code, or makes their game way too hard for most people, or something then the entire collab won't get sunk because of it. That could be handled by asking people to make adjustable difficulties in their games and maybe making cheat options that would let players skip any games that don't work for them.

As for the long load times for Unity (and Godot) games, I might be able to handle that by writing code to open a tab that would in the background cycle through every game in the collab to get it loaded and cached on the players' computer so load times when they actually reach the points of switching games aren't so bad. I haven't actually executed that, but if people want to make this happen then I'll try it.

I haven't had much luck mustering people for this on my own, so the only way to make it happen might be to ask a power that be if they'd want to try this as a NewGrounds thing, after a public brainstorming session if it can produce a plan that seems viable.

Clever game mechanic!

Neat idea. I might use this to think up a course idea sometime. Especially for the course parts and enemies, since those are fundamental for me and things like powerups I usually figure out later.

No more bananas. This ape only wants powerade.

Aaron Burt @BobbyBurt

Age 23, Male

Game/Graphic Design

Close enough to Toronto

Joined on 3/20/19

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