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BobbyBurt

109 Game Reviews

27 w/ Responses

It's nice to see what Phaser's capable of, especially with how seemlessly it works on mobile. Definitely interesting in trying it out myself, however the lack of an IDE seems to make it not ideal for big projects.

PsychoGoldfish responds:

You might be interested in https://phasereditor2d.com/

It's a 3rd party IDE for Phaser.

Gives me Nitrome vibes! I want to try using HaxeFlixel but I could never get Haxe installed for some reason

ninjamuffin99 responds:

Hmm, check out the Haxe discord, those fellas can help u out. https://discordapp.com/invite/0uEuWH3spjck73Lo

When I first started learning Haxe and Flixel stuff, setting up was the hardest part. It took me days to get it all sorted out, I didn't know what I was doing at all. But don't let that stop you. If I stopped and just gave up on getting it all setup because it wasn't getting installed right, this game wouldn't exist.

Shows lots of potential if you want to keep pushing forward with this kind of gameplay. Movement feels way too slow, which discourages me from landing quick combos which I assume is the way the game is intended to be played. I found the punishment for attacking and not hitting an enemy to be annoying. I get why it's there, but the game makes me wait too long if I'm just a little bit short of hitting an enemy. With those things on top of the slow level pacing, I honestly didn't get far before getting bored.. Still though, this is cool!

PeltastDesign responds:

thanks! the physics and missing hits are admittedly punishing and a bit unconventional, I'll definitely be keeping an eye on them if I do more with this.

Oh yes I love obvious mobile ports on this site. Also, I think I've played it before here, this seems to be a reupload.

This is really cool! It was enjoyable enough that I stuck through til the end. But I'm more interested in the presentation than anything. It's got that flash vector style, but doesn't seem to be a flash game. And you got in browser controller support! That's exactly the stuff I'm trying to figure out how to do for my games. How'd you do it?

ErikSwahn responds:

I use construct 2. It's pretty good for these kind of games. Thanks for enjoying the game!

That loading screen looks neat

Neat concept. I'd like to see this fleshed out into a more polished, cohesive game

This is hauntingly similar to a passion project of mine that was stuck in development hell for years. Except, this is done quite a lot better. It's funny to see a finished product so similar to what I wanted to create

Love the music, made me laugh. It reminded me of the improv / silly raps my friends used to make with me. As far as 24 hour game jams go, this is good stuff. You show an ability to prioritize the most important aspects of your game and you're okay with just having fun with quickly getting the other aspects together. That's a skill I lack, being a perfectionist.

I loved the bit in the song about the Unity gamedev kids gettin sloppy. It's true,and I'm guilty of it! Having the engine do so much for you lowers the barrier of entry, so less talented people can use it, and that amateur demographic becomes synonymous with the engine.

This is a gem.

No more bananas. This ape only wants powerade.

Aaron Burt @BobbyBurt

Age 23, Male

Game/Graphic Design

Close enough to Toronto

Joined on 3/20/19

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