Took me awhile to get around to actually playing because it crashes on my iPhone :( but this is absolutely deserving of #1 spot in the jam. I love Warioware type games, and this has the personality that's crucial to them. Very polished too!
Took me awhile to get around to actually playing because it crashes on my iPhone :( but this is absolutely deserving of #1 spot in the jam. I love Warioware type games, and this has the personality that's crucial to them. Very polished too!
As a proof of concept, obviously it isn't polished but it feels surprisingly good! I'd love to see something come of this
Reminds me of a game I wanted to do, it was like a Doom clone with billboarded gifs as characters you could talk to. Games like this are the reason I love web games, the type of weird shit I wanna show my friends
Ayo I pull uuupp
No kidding about the strange controls. But you know what, I like this anyways. It's got the kinda cartoon style and personality that I love to see.
I wasn't expecting much out of this, but it was clever and I was engaged
I had an idea very similar to this. Cool to see somebody actually make it!
Thanks. I also have a plan to make an Art collab of my own.
Thought this was gonna be a generic infinite runner type deal, but ya got me with the fly battles. I like the silliness
This is a great idea, thanks for working on this. Worked fine on with my gamecube controller using an adapter to hook into my Windows computer using Firefox. Only thing I wanna point out is that the camera slowly & constantly drifts unless my mouse is set upside down while using a gamepad. I would love to use the system in future games if an implementation was available for Phaser / Haxeflixel.
Oh, if you're using Firefox then that's not a gamepad issue -- that's an issue with mouse motion in Firefox. You can try changing your browser's zoom to see if that fixes it, or try another browser.
Since I've already gotten the SaveHandler code working for HaxeFlixel and Phaser, those should be easy to port to and at the top of my list. Although if this does work well I think first I'll try to make as lightweight as possible of a JavaScript implementation so people can open it from their games to configure gamepads and then have it auto-close when it's done.
This is a neat idea! The music system must’ve taken some work to get right, I thought it was written music at first. Great mobile compatibility too.
No more bananas. This ape only wants powerade.
Age 23, Male
Game/Graphic Design
Close enough to Toronto
Joined on 3/20/19