This is miles ahead of what I was able to do after six weeks of using Unity!
This is miles ahead of what I was able to do after six weeks of using Unity!
thanks! I've had a lot of time on my hands, so I've been working on this almost non-stop!
thanks for playing!
This kicks ass. Great to see what Haxeflixel can do
As much as I want to wish for a more polished version of this, I can imagine how much of a technical hurdle is must've been to get it to this point. Kudos! I miss seeing 3D Unity games online like this. Reminds me of SPLAT DEATH SALAD on Kongregate from years back.
Thank you for appreciating! Yes the technical aspect of developing a game like this is definitely the hurdle. After that, improving the physics, graphics, and effects will be smoother to implement. Stay tuned!
I love the art and personality that it gives the game! Wish more games were drawn like this.
You've got a knack for coming up with clever gameplay mechanics and making it work. I honestly think with some more polish, this has more potential
Ohmygoodness that's clever
Great stuff! The controls are tight and satisfying, which is a difficult thing to achieve
It's nice to see what Phaser's capable of, especially with how seemlessly it works on mobile. Definitely interesting in trying it out myself, however the lack of an IDE seems to make it not ideal for big projects.
You might be interested in https://phasereditor2d.com/
It's a 3rd party IDE for Phaser.
Gives me Nitrome vibes! I want to try using HaxeFlixel but I could never get Haxe installed for some reason
Hmm, check out the Haxe discord, those fellas can help u out. https://discordapp.com/invite/0uEuWH3spjck73Lo
When I first started learning Haxe and Flixel stuff, setting up was the hardest part. It took me days to get it all sorted out, I didn't know what I was doing at all. But don't let that stop you. If I stopped and just gave up on getting it all setup because it wasn't getting installed right, this game wouldn't exist.
Shows lots of potential if you want to keep pushing forward with this kind of gameplay. Movement feels way too slow, which discourages me from landing quick combos which I assume is the way the game is intended to be played. I found the punishment for attacking and not hitting an enemy to be annoying. I get why it's there, but the game makes me wait too long if I'm just a little bit short of hitting an enemy. With those things on top of the slow level pacing, I honestly didn't get far before getting bored.. Still though, this is cool!
thanks! the physics and missing hits are admittedly punishing and a bit unconventional, I'll definitely be keeping an eye on them if I do more with this.
No more bananas. This ape only wants powerade.
Age 23, Male
Game/Graphic Design
Close enough to Toronto
Joined on 3/20/19