Why the Jack Stauber 8 bit music
Why the Jack Stauber 8 bit music
Because I'm terrible at making music and this was just for a college assignment as my first game
Runs great on mobile. What framework / language did you use to make this?
How the point where the shots come from keeping moving from side to side of the character is hard to come to grips with. I think it'd work better if it was constantly at the centre of the character, even if that was harder to work with visually
Don't worry, I'm bad at naming games too. I've just taken names of songs from the Sonic Adventure games for most of my projects.
Oh, and clever game. I like it
Okay, I loved that. I think the reason it gives such a strong "classic flash game" vibe is because it's such a simple concept, something like Duct Life where interaction is minimal, you're more of a spectator almost. It seems like it shouldn't be as engaging as it was, but it had me freaking out at times. And the mobile compatibility is great. I want to see more of that in the NG game scene.
Got the diamond in 94 days, is that bad or good?
Thank you!!
Appreciate the compliments :D
Maybe this changes later into the game, (I haven't played far yet,) but I wish there was more connecting the two game components in terms of gameplay. Something that makes your actions in one meaningfully carry over to the other, which would really take advantage of the save data being carried over.
Glad to see something come of that interlinked, multi-game concept you had. Organizing any kind of collab seems hard enough, let alone a connected series of games. I hope the it happens some day. I'm no expert, but I'm more comfortable with Haxeflixel these days and would love to be a part of a collab like that.
Thanks! There's only a little bit of cross-game mechanics, nothing anywhere near its true potential. When I originally designed the code for game-hopping I made sure it would be possible to do all sorts of things like have two games open side-by-side that could make for some really complex puzzles, or difficult maneuvers to pull off in each game in a limited time. I didn't do anything that dazzling, but we've got to walk before we can run and I'm happy with the result for this first game using the mechanic.
I agree and hope cross-game collabs can become a thing. My own puzzle game design skills are too limited to pull off the kind of stuff I originally envisioned, but with the talented people at NewGrounds we could probably make something phenomenal. Hopefully this game will be enough to prove it's possible and spark something awesome. I'd be up for at least helping out with a collab attempt now that I've got experience doing this and maybe making a component of it if I have the time.
Once that music kicked in I was INTO IT. mmattugh's games are consistently good, but this is the first one that had enough of a kick to get me excited playing it.
Im glad I could provide a small part of the excitement for this one! now lets see some high scores B)
I've been hoping to see more small, polished games that run on mobile here
Ladies and Gentleman, this is Mumba number 3
Some clever ideas for such a simple game. Gets a bit frustrating, but I stuck with it til the end. Nice.
No more bananas. This ape only wants powerade.
Age 23, Male
Game/Graphic Design
Close enough to Toronto
Joined on 3/20/19