How did you rewrite the Source engine and remake the game so faithfully?? You even got the voice actress for GlaDOS to record extra lines, this is crazy.
How did you rewrite the Source engine and remake the game so faithfully?? You even got the voice actress for GlaDOS to record extra lines, this is crazy.
Congrats on your front page game bro. Give me tips to get front page
The easter egg was nothing, no prize :(:(:(
Cry about it
The fun part is that if you move a bit off the edge and quickly move back, the cube tumbles and rolls around
Im glad you like it. A little advice, if you fly off the edge at certain points on each level, you may see something.
I'm confused
I'm sorry the game was unclear. I'll gladly help explain things in pms
I was smiling all the way through.
Please keep doing what you're doing with the doodle assets, I loved it
Thanks a bunch!
It was worth it for that little cutscene at the end, that was cute
Part 2 will be way better, I believe in you
Thanks a lot!
Why the Jack Stauber 8 bit music
Because I'm terrible at making music and this was just for a college assignment as my first game
Okay, I loved that. I think the reason it gives such a strong "classic flash game" vibe is because it's such a simple concept, something like Duct Life where interaction is minimal, you're more of a spectator almost. It seems like it shouldn't be as engaging as it was, but it had me freaking out at times. And the mobile compatibility is great. I want to see more of that in the NG game scene.
Got the diamond in 94 days, is that bad or good?
Thank you!!
Appreciate the compliments :D
Maybe this changes later into the game, (I haven't played far yet,) but I wish there was more connecting the two game components in terms of gameplay. Something that makes your actions in one meaningfully carry over to the other, which would really take advantage of the save data being carried over.
Glad to see something come of that interlinked, multi-game concept you had. Organizing any kind of collab seems hard enough, let alone a connected series of games. I hope the it happens some day. I'm no expert, but I'm more comfortable with Haxeflixel these days and would love to be a part of a collab like that.
Thanks! There's only a little bit of cross-game mechanics, nothing anywhere near its true potential. When I originally designed the code for game-hopping I made sure it would be possible to do all sorts of things like have two games open side-by-side that could make for some really complex puzzles, or difficult maneuvers to pull off in each game in a limited time. I didn't do anything that dazzling, but we've got to walk before we can run and I'm happy with the result for this first game using the mechanic.
I agree and hope cross-game collabs can become a thing. My own puzzle game design skills are too limited to pull off the kind of stuff I originally envisioned, but with the talented people at NewGrounds we could probably make something phenomenal. Hopefully this game will be enough to prove it's possible and spark something awesome. I'd be up for at least helping out with a collab attempt now that I've got experience doing this and maybe making a component of it if I have the time.
Once that music kicked in I was INTO IT. mmattugh's games are consistently good, but this is the first one that had enough of a kick to get me excited playing it.
Im glad I could provide a small part of the excitement for this one! now lets see some high scores B)
No more bananas. This ape only wants powerade.
Age 23, Male
Game/Graphic Design
Close enough to Toronto
Joined on 3/20/19